Software is complicated.
Machine learning, microservice architectures, message queues... every few months there's another revolutionary idea to consider, another framework to learn. And underneath so many of these amazing ideas and abstractions is text.
When you work in software, you spend your life working with text. Some of those text files are source code, some are configuration files, some of them are documentation. Editors, revision control systems, programming languages - everything from C# and HTML to Git and VS Code is based on the idea of "plain text files". But... what if I told you there's no such thing?
When we say something is a "plain text file", we're relying on a huge number of assumptions - about operating systems, editors, file formats, language, culture, history... and, most of the time, that's OK. But when it goes wrong, "plain text" can lead to some of the weirdest bugs you've ever seen...
👉 why is there Chinese in the event logs?
👉 Why is the city of Aarhus in the wrong place?
👉 And why does Magnus Mårtensson always have trouble getting into the USA?
Join Dylan Beattie for a fascinating look into the hidden world of text files - from the history of mechanical teletypes to encodings, collations and code pages. We'll look at some memorable bugs, some golden rules for working with plain text - and we'll even find out the story behind the mysterious phrase "pike matchbox" and what it has do with driving in Ukraine.
This talk is a fun combination of history, anecdotes from Dylan's own career, some hardcore technical stuff about string encoding and collations, and fun facts about Ukrainian license plates.
Speaker: Dylan Beattie
Dylan Beattie is a consultant, software developer and international keynote speaker. He’s been building web applications since the 1990s, and works primarily on Microsoft .NET, HTTP APIs, UX design, and distributed systems.
Dylan lives and works in London and when he’s not writing code he plays guitar and writes songs.
[Language] English
Schedule
April 15, 2021
Speakers
Dylan Beattie
CEO at Ursatile , Microsoft MVP, Creator of Rockstar programming language, Ursatile
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